6-90. There are three essential elements for a combat patrol: security; support; and assault. Assault elements accomplish the mission during actions on the objective. Support elements suppress or destroy enemy on the objective in support of the assault element. Security elements assist in isolating the objective by preventing enemy from entering and leaving the objective area as well as by ensuring the patrol’s withdrawal route remains open. The size of each element is based on the situation and leader’s analysis of METT-TC. Show ASSAULT ELEMENT6-91. The assault element is the combat patrol’s main effort. Its task is to conduct actions on the objective. The leader designates which element is responsible for accomplishing the unit’s overall purpose. In most cases, the assault element will accomplish the overall purpose. This element must be capable (through inherent capabilities or positioning relative to the enemy) of destroying or seizing the target of the combat patrol. Tasks typically associated with the assault element include─
6-92. Analysis of METT-TC, particularly for a raid, may result in the requirement to organize a separate breach force. At times this may include breaching an obstacle. Additional tasks/special purpose teams assigned may include─
6-93. The support element suppresses the enemy on the objective using direct and indirect fires. The support element is a shaping effort setting conditions for mission’s main effort. This element must be capable, of supporting the assault element. The support force can be divided up into two or more elements if required. 6-94. The support element is organized to address a threat of enemy interference with the assault elements. The support force suppresses, fixes, or destroys elements on the objective. The support force’s primary responsibility is to suppress enemy to prevent reposition against main effort. The support force─
SECURITY ELEMENT6-95. The security element is a shaping force having three roles. The first is to isolate the objective from enemy personnel and vehicles attempting to enter the area of operations. These actions range from simply providing early warning, to blocking enemy movement. This element may require several different forces located in various positions. The patrol leader is careful to consider enemy reserves or response forces that will be alerted once the engagement begins. The second role is to prevent enemy from escaping the objective area. The third role is to secure the patrol’s withdrawal route. 6-96. There is a subtle yet important distinction to the security element. All elements of the patrol are responsible for their own local security. What distinguishes the security element is they are protecting the entire patrol. Their positions must be such they can, IAW their engagement criteria, provide early warning of approaching enemy. 6-97. The security element is organized to address the primary threat to the patrol, being discovered and defeated by security forces prior to execution of actions on the objective. To facilitate the success of the assault element, the security element must fix or block (or at a minimum screen) all enemy security or response forces located on parts of the battlefield away from the raid. LEADER LOCATIONS6-98. Leaders locate where they can best influence the situation, which is usually with either the support element or assault element. The second-in-charge normally locates at the opposite location of the leader.
The Warhammer 40k ‘Combat Patrol’ box is a new, small-army box designed to replace the ‘Start Collecting’ kits which have been a mainstay of the last few editions of the game. These boxes contain enough well-chosen models to field a small, legal (and relatively robust) army for the new Combat Patrol format, but they can also serve as a core nucleus to expand your collection to create bigger and better armies for the larger Incursion, Strike Force and Onslaught formats. In 9th Edition Warhammer 40k, Combat Patrol represents the smallest type of match you can play, and requires an army of 25 Power, or 500 Points, in a single ‘Patrol’ detachment (with exceptions), as per the core rules. Between you and your opponent, the total power level cannot exceed 50 (so it’s supposed to be 25 each, but you can always have a conversation about any spares). Patrol Detachments contain one or two ‘HQ’ units, and between one and three ‘Troop’ units, although they can also plug in up to 2 of the other unit categories: Elites, Fast Attack, Heavy Support and flyers. Each of these new boxes will thus contain at least 1 HQ unit and 1 Troop unit (to meet the detachment rules), while the rest will be a mix of other unit types. Here’s a list of all the Warhammer 40k Combat Patrol boxes released so far:
Games Workshop says it will be announcing more Combat Patrol boxes as it releases new Codexes (faction rulebooks) for each of the game’s playable armies over the next year or so. Warhammer 40k currently has around 20 different armies (depending on how you count them) but there’s no guarantee yet of how many of these can expect their own box. Getting started: Our guide on how to play Warhammer 40k At the time of writing, the new range includes a total of six products and – wouldn’t you know it – five of them are for Space Marine armies (albeit one of these technically a sickly, chaos-tainted Plague Marine army). Below, we’ve done you a real solid, and provided a breakdown of all the Warhammer 40K Combat Patrol boxes that have been released (or announced) so far, with all the models included, how your new mini-army will play, and where to go from there. Here we go, then, starting with the most recently announced:
Black TemplarsGames Workshop’s latest relaunched Warhammer 40k Imperium faction, the ultra-zealous Black Templars Space Marines are also the latest army to get their own Combat Patrol starter box – it’s available to pre-order from GW now, and will be released on Friday, November 26, 2021. Not unusually for a Space Marines Combat Patrol, it’s lighter on total models than some other Patrol boxes, with only 17 Citadel miniatures included – but it still adds up to a respectable 27 Power. Here’s what you get:
This box offers an admirably clear-cut Black Templars force. You’ve ten bloody-minded Primaris Crusaders to drive right into the guts of the enemy lines, guns a-blazing’; meanwhile, the Impulsor’s six-strong transport capacity can carry your five Auto Bolt Rifle Intercessors (plus your Marshal HQ) safely to a key strategic strong point, there to jump out, and hold the objective to the death. For the Emperor, and all that. After this box, your next priority is to grab a Chaplain (ideally either the marvellous Black Templars named character, High Chaplain Grimaldus, or else a speedy Primaris Chaplain on Bike) to make use of the Templars’ special ‘Litany’ buffs. Rules, OK? Read our Warhammer 40k codex release date guide Then bulk up your Troops (Intercessors or Heavy Intercessors to hold the back line; Assault Intercessors or another Primaris Crusader Squad to push forwards – or both). From there, we strongly recommend Bladeguard Veterans and Redemptor Dreadnoughts. Lots of them. Oh, and if you really like the whole ‘crusading knights’ aesthetic, you can thoroughly Templarify your growing force with GW’s new, expanded Black Templars Upgrades and Transfers set.
OrksUp for pre-order this Saturday, and hitting shelves September 11, the Orks Combat Patrol box is a bevy of new units. Of its 25 miniatures, 24 will be brand new on the set’s release, including 20 new Ork Boyz, three Deffkoptas, and a Warboss in mega-armour. The Deff Dread isn’t a new sculpt, but is as shooty and stompy as ever. We’ve broken down the set’s 25 models, totalling 30 Power Level:
This is a fairly standard foundation to an Ork army. Deffkoptas have long been popular for providing a cheap, tough option for gunning down ranged units, and their huge speed is useful for distracting tougher vehicles that could mow down your squishy grunts. Deff Dreads are middling (but add brilliant, ramshackle mechanical flavour to an Orky force) and the Boyz are, of course, essential – although, if you’re serious about playing Greenskins, you’ll be needing a lot more of them. These new Boyz sprues are distinctly less customisable, though, so prepare to build a batch of monopose miniatures.
Adepta SororitasReleased for pre-order at the end of July, the Adepta Sororitas Combat Patrol box launched only a few weeks after the Sisters of Battle’s 9th edition codex. Packing 26 models and totalling a power level of 27, it’s a tight kit that can serve as a solid foundation for future expansion, or a play as a balanced force in its own right. You’ll find these units waiting inside:
Those with a keen eye might notice a certain familiarity between this combat patrol box and the Sisters of Battle Army Set launch box released back in 2019. In fact, they’re identical, save for an additional Rhino in this box. If you bought the army set a couple of years ago, there’s little reason to double up here. But those starting afresh would do well to snag this set. The box compliments the recent Adepta Sororitas changes introduced in their 9th edition codex. The Canoness, Penitent Engine, and Seraphims all received noticeable, powerful buffs to improve their competitiveness, while the staple Battle Sisters and Rhino can reliably face off against any other army’s foundational units. There’s a lot of variety here, too, that demonstrates the bespoke features of the faction while providing a balanced force with which to play. You’re probably best sticking to the one set rather than buying multiple copies to quickly complete a 2000-point list, but it’ll serve you well.
ADEPTUS MECHANICUS COMBAT PATROLGW revealed the contents of the new Adeptus Mechanicus Combat Patrol box in its Sunday Preview article on Warhammer Community on May 16, confirming that the patrol box would go up for pre-order alongside the AdMech 9th edition codex, the new Skitarii Marshal model, and the AdMech cards and dice, on Saturday, May 22. This means all these products have a final release date of June 5, 2021. The AdMech patrol box will include 15 models, for a total of 20 power. Here’s what’s in there:
On the face of it, this looks to be a pretty well-rounded starter force for the Adeptus Mechanicus. However, while we might fairly assume the make-up of the new Combat Patrol Box has been designed with the incoming 9th edition codex in mind, we’d still wait until the new book is in the wild, before you decide whether this box is your best option. In particular, we’re interested to see what changes, if any, are levied upon the once-mighty, now out-of-favour Onager Dunecrawler. Not long to wait to find out… However, May 16’s preview had two more surprises, in the form of Combat Patrol boxes for 9th edition’s launch-leading factions – Necrons and Space Marines:
NECRONS COMBAT PATROLThe new Combat Patrol box for the soulless, domineering Necrons was released back in June. It features four units, totalling 15 models, and a rather tasty 29 power. This is what the box will contain:
The inclusion of the iconic, very deadly, and $60-on-its-own Doom Scythe is undoubtledly the big draw here. But, with precisely none of the Necrons’ stunning new model range featured in the box, we don’t reckon this one will prove wildly popular among bargain hunters. Not when there’s Necron halves of the 2019 Indomitus box still floating around at after-market prices, in any case.
SPACE MARINES COMBAT PATROLThe new Space Marines Combat Patrol box saw the light of day in June earlier this year. Effectively the same as the Vanguard Space Marines Start Collecting box of yesteryear, plus an Impulsor, this one has 18 models, and, at a whopping 33 power, it ties with the Blood Angels box in giving the best in-game bang for your buck of the range so far. Here’s the run down of its contents:
It’s a solid start to a sneaky, mobile, Phobos-armour-focused Primaris Space Marine force. The inclusion of the Impulsor makes a big difference on the tabletop, adding a quicker method of ferrying your Infiltrators, or Incursors, to lock down those all-important Primary Objectives (as well as providing some tougher wounds your opponent will need to chip through). You’ll want to get yourself a Captain pretty quick-smart, though, for that to-hit reroll aura. Having a Lieutenant is good, but you do need the pair.
DRUKHARI COMBAT PATROLPurchase: Games Workshop webstore A sinister faction of twisted, sadistic, sensation-addicted Aeldari, the Drukhari dwell in hidden cities deep within the ancient, interdimensional Webway, constantly conducting fast and furious raids on real-space targets all over the galaxy, to bring back fresh, living captives for their dark masters. The Drukhari come in three horrifying flavours – the dark-armoured, hierarchical Kabals, the shrieking, knife-covered Wych Cults, and the unhinged, vivisectionist flesh-sculptors of the Haemonculus Covens. The units in this Combat Patrol box represent a classic, mobile Kabalite force, with a total of 18 models included. Here’s what you get:
As the best ‘all-rounder’ of the Drukhari sub-factions, a Kabalite patrol gives you a balanced, flexible force from the outset, with the tools to pursue victory either at a distance, or up close and personal. Ten Kabalite Warriors pack a surprising amount of anti-infantry poison firepower, and now have some Primaris-marine-killing oomph, thanks to your newly-upgraded Damage 2 Splinter Cannons. Add in the heavier firepower aboard your Ravager gunboat and Raider transport – whose Dark Lances now deal out D3+3 damage – and you’ve got a healthy amount of shooting for such a small force. Drukhari really shine in close combat, though, and you’re set there too. That Archon can easily be equipped as a champion duelist, and will excel at chopping up enemy characters (assuming you keep them safe from sniper fire on the way in). The horn-helmed Incubi are ready-made melee blenders, their blades making short work of more or less any infantry in your way (unless it’s Death Guard terminators, but we don’t talk about those). Frankly, though, it’s the two vehicles that make this Combat Patrol perhaps the best deal yet in this new range. Drukhari are a high model count army (which already means higher cash costs in general) and most lists will need at least a couple of the bigger skimmers to transport their squishy, lightly-armoured troops to the frontlines. Getting two of these as part of a particularly robust starter army (at the now standard price of $140 / £85) is going to be a significant saving for those getting started with Drukhari.
DARK ANGELS COMBAT PATROLPurchase: Games Workshop Webstore – $140 / £85 The knightly sons of the noble (yet oddly-named) Lion El’ Jonson, the Dark Angels crusade endlessly, as much to expunge the ancient stains on their honour as to defend the Imperium. Combat Patrol: Dark Angels went up for pre-order at the same time as the new Dark Angels Codex Supplement, on January 30, and released on February 6. It’s available now on the GW store and other retailers. The Dark Angels are known for fielding armies with a strong core of ranged firepower, and the models in this box play to that theme, including a five-marine squad of the ever-sold Primaris Intercessors, three assault-bolter-wielding Inceptors and the imperious-looking, newly-buffed Redemptor Dreadnought, all led into battle by a skull-faced Primaris Chaplain to give them handy combat buffs. You get a total of 10 models in the box, namely:
This Combat Patrol box is a little lighter on models than most, but the inclusion of the Redemptor is a major win – fit it with the new and improved Macro Plasma Incinerator for maximum ‘Weapons from the Dark Age’ vibes.
DEATH GUARD COMBAT PATROLPurchase: Games Workshop Webstore – $140 / £85 The plague-ridden sons of Mortarion, foulest of all the Warp-tainted Chaos Space Marine legions, have played a big part in Warhammer 40K since the onset of 8th Edition in 2017, and these disgustingly resilient devils are, if anything, even stronger since their hideous new 9th Edition codex dropped on January 23. You get a whopping 39 models with this one:
Yes, you read that right, it contains 30 Poxwalkers. These revolting, shambling so-and-sos are the putrefying sludge on which your Death Guard force will slide inexorably toward the enemy, their foetid forms an ideal, moving bullet sponge masking your footslogging Plague Marines as they inch ever closer to contagion range… Arguably one of the best value propositions among these boxes – in terms of pounds-to-plastic ratio at last – this one is very impressive. Plus, considering Typhus’ positively collywobble-inducing new datasheet, the inclusion of his undeniably fantastic model in the box is more of a draw than it might previously have been.
Space WolVES Combat PatrolPurchase: Games Workshop Webstore – $140 / £85 The ferocious sons of Leman Russ, the Wolves of Fenris, the Emperor’s executioners – call them what you will, they’ll tear you to pieces either way. Or at least, Space Wolves players sure do like reminding you that they will. You get a total of 17 models in the box, namely:
This Combat Patrol box should set you up quite well for a Primaris-flavoured Space Wolf army, although we’d recommend adding more melee-focused units as a next purchase – assault intercessors, perhaps, if you want to keep it primaris-focused. The inclusion of the Invictor Warsuit is a big tick, as – apart from evoking the end of the movie Aliens -these are very effective on the tabletop. One cool thing about the Space Wolf box is that its Reivers can also be assembled as the ‘Hounds of Morkai’, a unique Space Wolves variant unit. You also get two upgrade frames with special space-wolfish bits to make sure your space marines look properly viking-y.
Deathwatch Combat PatrolPurchase: Games Workshop Webstore – $140 / £85 The Deathwatch are a ‘special forces’ chapter of space marines, specialising in killing aliens. Yeah yeah, we know, all the other space marines also spend most of their time doing that, but these guys are, like, really good at it. Their box contains 15 models, including:
They operate as an ‘elite’ army in Warhammer 40k, meaning they tend to field fewer miniatures than their opponents for the same budget of Power Level or points, but each model can hope to deal out more punishment to the enemy before it gets blown away. Ave Imperator: Our Warhammer 40k Imperium factions guide The units in their Patrol box have been chosen to reflect their small-team tactics and special anti-xenos capabilities: the Apothecary can help keep critical units alive and fighting that little bit longer, while a high density of bolt weapons should maximise the value you get out of the Deathwatch’s Special Issue Ammunition rules. Once again, you’ll also get the 2 upgrade frames to give you the bits to make all these models distinctively members of the Deathwatch.
Blood Angels Combat PatrolPurchase: Games Workshop Webstore – $140 / £85 Ah, the Blood Angels – noble and civilised sons of Sanguinius, most handsome, tragic, star-crossed and pretty of all the Emperor’s ‘Primarch’ sons. These renaissance Italy-themed space marines are among the most storied and popular chapters of the Adeptus Astartes. Brave, honest and true, they only very occasionally indulge in macabre vampiric rituals with goblets of suspiciously viscous red ‘wine’ – and it really is only once in a blue moon that one of them slips into an insane, suicidal killing frenzy fueled by the overwhelming psychic grief imprinted in his DNA. The Blood Angels Combat Patrol box contains:
In battle, the Blood Angels focus on making a speedy insertion into the foe’s front line (traditionally by jump pack), before eviscerating them in well-drilled, elegant hand-to-hand combat. In the age of Primaris, however, jump packs seem to have become a little passé – so these guys brought an Impulsor hover transport instead. The inclusion of this super-useful utility unit (perhaps a smidge pricey on its own) has made the Blood Angels Combat Patrol box quite popular – it’s certainly a strong and cost-effective start to a force of ‘the red ones’. Naturally, it also comes with a couple of Blood Angels Primaris upgrade frames, like the other two boxes. That’s everything we know about the Combat Patrol boxes so far, but rest assured: we’ll keep this article updated as more information gets announced. |