Show
This article is about how to install a resource pack. For what a resource pack is, see Resource Pack. These tutorials are meant to help you use resource packs in Minecraft. Resource packs allow players to customize textures, music, sounds, language files, end credits, splashes, and fonts but do not change the actual gameplay. Any platform[]
Direct methods[]Windows (Java Edition)[]
MacOS[]
To access ~/Library/ on a Mac running MacOS 10.7 and above, switch to Finder, open the 'Go' Menu, and while holding down ⌥ Option, select 'Library' Linux[]
This article is about the former mechanism used to customize the appearance of game elements. For asset customization in current versions of Minecraft, see Resource pack. For other uses, see Texture Pack (disambiguation).
This page describes content that exists only in outdated versions of Minecraft. This feature used to be in the game but has since been removed. Default textures with a custom texture pack in the center. The texture pack being used is Jolicraft. A texture pack was a collection of files that were used to change the in-game textures of blocks, items, mobs and the GUI. They were .zip files that had various PNG images in them and a text document named pack.txt. The native resolution of Minecraft's textures were 16×16 (measured pixels in block height and width). 32×32, 64×64, 128×128, 256×256, 512×512, and 1024×1024 textures were referred to as "HD". In Java Edition 1.6.1, texture packs were replaced with resource packs, which provide more control over textures and other game features, such as music and text. Behavior[]The default texture pack settings. Texture packs can be placed in the folder texturepacks within the .minecraft folder. Each texture pack is either a .zip file within the texturepacks folder. Once in the folder, a texture pack can be added from the options. Texture packs load their assets based on the order of the packs on the list. The bottom-most pack loads first, then each pack placed above it replaces assets of the same name with its assets. Folder structure[]
Contents[][]A texture pack is identified by Minecraft based on the presence of the folder of the root directory, which contain a text file called pack.mcmeta, which would contain a description of the texture pack which would appear in game. The root directory also contains an optional image called pack.png, which shows as the thumbnail for the pack on the texture pack selection menu. Installing a texture pack[]
Installation tips[]
Current versions of Minecraft support higher resolutions of texture packs. Traditionally, textures in-game work on a 16×16 block. Bigger texture packs can go all the way up to 512×512 (32×, 64×, 128×, 256×) but require better hardware to play smoothly. Converting texture packs to resource packs[]Converting texture packs can be done with Mojang's converter tool (called "texture ender"). Converting texture packs from before 1.5 is a two-step process, requiring a converter to convert it to 1.5 first (called the "unstitcher") then the converter from 1.5 to 1.6. Links to both Mojang files are below:
History[]
This article needs to be updated. Please update this page to reflect recent updates or newly available information. Trivia[]
See also[]
|