Last Updated on 20 August, 2022 Show Roblox Camera Controls – All the camera options and built-in options for configuring the game’s camera explained Roblox Camera Controls – Full ListThese are all the controls:
As you can see, there are not too many options with the controls, but if you need more you should look at the configuration section, which we provide below Roblox Camera Controls – SettingsConfigure the settings with Roblox Studio:
Info about all the camera settings options Camera Max and Min Zoom DistanceThere are x2 Zoom Distance options
Camera ModeThere are x2 Camera mode options
There are x2 Oclusion mode options
Movement ModeThere are x3 movement mode options
Between the controls and the settings you should have everything covered. But of course you can script your own camera system, although that already requires advanced knowledge Other Roblox Guides:
Beyond basic articles/customizing the camera|camera customization, you can manipulate the game camera to create specific player/character view systems, lock the camera to a world position, create unique camera effects, and more. Camera PropertiesThe Roblox Camera has several built-in properties, including:
Scripting the CameraInside scripts, the game camera can be accessed with the Workspace/CurrentCamera|CurrentCamera object:
Because each player's camera is local to their device, custom camera code should exist in a LocalScript within StarterPlayerScripts or StarterPack. Placing any of the following scripts elsewhere will not allow the code to properly take control of the camera. A basic over-the-shoulder camera, commonly found in third-person shooter games, can be achieved with the following script. This camera stays locked behind the character’s back and players use the mouse to turn (not directional input).
Note the camera offset values on line 7 — these can be adjusted to change the camera's relative position to the character, for example to place it over the character's left shoulder (-2, 2, 8) or pull the camera further away from the player (2, 2, 15). A simple scope in/out camera system can be implemented using the following script. This example uses the middle mouse button to zoom in and out, and the ability of ContextActionService to create a virtual zoom button on mobile devices.
The speed of the zoom in/out can be adjusted with the first argument to TweenInfo.new() on line 9 and the scope zoom power can be adjusted with the FieldOfView value on line 60 (values between 10 and 20 work best). To rotate the camera fully or partially around a part, experiment with the following script which features adjustable camera offset, rotation time, repetition count, easing styles, and more.
The variables on lines 10–14 can be adjusted to control the script's behavior. For example, if the camera is positioned high above the target object, such as cameraOffset vector values of 0, 30, 12, setting lookAtTarget to true will make the camera tilt downward to look directly at the object.
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wikiHow is a “wiki,” similar to Wikipedia, which means that many of our articles are co-written by multiple authors. To create this article, volunteer authors worked to edit and improve it over time. This article has been viewed 121,047 times.
Co-authors: 6 Updated: April 15, 2022 Views: 121,047 Categories: Roblox
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